Driven Into Darkness November 2021 Update


This is an update for Kickstarter backers

Changelog

Fixed outdated page references.

Altered art and layout for pages 6 and 7 Character Building.

Altered art and layout for page 42 Adventure Generation.

Added a new section 'Determine Starting Health' this new section comes with an alteration to the health rules in an attempt to simplify them while retaining a similar balance. Base health can no longer be increased starting at 10 (rather than 1). A character health multiplier can now be increased to a maximum of one above the character's level (rather than 2 above level to a max of 5).

Altered spell list layout for more readability. As a result, the number of pages the spell list takes up is 7 (was 5).

Altered trait list layout for more readability. As a result, the number of pages the spell list takes up is 14 (was 4).

New art and altered text layout for page 32 (was page 20) Actions and rules of play.

Spells

'Wither' and 'Field of Death' instant kill effect now works on targets one quarter the caster's level or less (rather than half or less)

'Divine grace' heals the caster or one ally for 52 + Spell mod (rather that 4 allies healed to full health)

'Kill' instant kill effect now works on targets one third the caster's level or less (rather than equal to the caster's level or below)

Traits 

'Reflexes' now also reduces your critical fail range for Dex-Def checks

'Distract' penalty now only affects defensive checks (rather than a choice of attacks, casting checks or defensive checks)

'Swap' Reworked so as to grant some risk and restrictions. Swap locations with an unobscured target you can see within 24 metres. If the check fails to exceed the targets Cha-Def you are teleported 2d20 metres in a random direction (Roll 1d20 to determine direction, 1-5 moves you toward your target, 6-10 moves you to your right, 11-15 moves you away from your target, 16-20 moves you to your left).

'Telekinetic Master' Reworked to be more balanced and clear. As a QA the object or entity can be moved a distance equal to your T-Spell. Affected entities are considered restrained (pg.34), if an entity attempts to escape you make T-Spell check vs their T-Str check.

'Wound' Increased bonus dice damage conversion to +4 (was +3)

Loot 

Using provisions to carry more loot now also reduces the maximum provisions a character can purchase with coin (normally 20) by -1 per 100 extra coin carried.

Grievous wounds

The grievous wound table modifier is increased by 1 for each point of damage that exceeds the mortally wounded characters max health (rather than each time the damage value exceeded the mortally wounded characters max health).

Horde Combat

When targeting a horde in melee a character can target any number of a selected horde's members within their reach during the phase (was any horde member from any horde within reach). If using ranged or thrown weapon attacks characters can target up to 4 members of a horde that are adjacent to one another (Was 4 members of any horde).

Opponent Traits 

'Boss Health' Hm can be increased 1-3 (was 1-2).

'Very Fast' Alternate effect now grants the opponent the ability to trade 3m of movement for a QA(rather than 6m). (Alternate effect was: can use half their move in the action phase as long as the path is clear).

'Stubborn' Additional effect is now; The opponent is immune to losing morale and grants allies a bonus to morale checks. (Was; Can X times a fight ignore a condition or spell effect).

'Invisible' Add level x2-3 to damage dealt while invisible (rather that 2 bonus dice).

Simplified Opponent Creation

Increased the boss-type adjustment to X2.5 (was X2.0)

Solo boss health bonus changed to; Level multiplied by half the combined level of all the player characters & henchmen (Was; Level multiplied by the number of characters).

Solo boss damage bonus changed to; Level plus the combined level of all the player characters (Was; Level + number of characters).

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