Driven Into Darkness Quickplay July Update


July; the latest update for the TTRPG Driven into Darkness.

Changelog:

New and updated art/layout added to pages 22-23 and 31

Update to the horde combat rules: health threshold is now reduced by damage taken rather than a fixed amount. "Health Threshold (HT) A horde has a health threshold equal to one member's max health (A HT of 9 for thralls). If the horde takes damage equal to their HT they lose a member; the horde then loses an additional targeted member for every point of damage above the HT. Damage also reduces a hordes HT by 1/4 of the amount dealt. Any effect that doubles damage also doubles HT reduction. A damaging effect that targets multiple members reduces the hordes HT by 1/2 the damage dealt; if the effect targets all of the horde members the HT reduction is equal to the damage dealt."

Updated the weapon property balanced to be more powerful. Now combining STR and DEX rather the half of the other "Add both your T-Str and T-Dex to this weapons total damage modifier. (Eg. A character using a martial, two-handed, balanced weapon with a +6 T-Dex and a +5 T-Str has a +11 total modifier added to the weapon's bD of 8 for 19 weapon damage)."

Spells; Manipulate and Dominate specify one simple command as the effect.

New and Updated Traits:

Cursed form and Gifted/Greater shapechange specify an addition to unarmed base damage.

Lead Blood now applies to bleeding and paralysis.

Unhindered move now increased movement by 3m.

Blistering frenzy now includes a movement reduction immunity.

Bulk frenzy damage bonus increased to +4.

Full force renamed to Onslaught and added compatibility with DEX characters. 

Pierce now works with STR or DEX.

New martial trait Wound "Wound; FA: Sacrifice bonus dice on an attack check to gain +3 additional damage per die sacrificed."

Various Grammer corrections.

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